Object Record
Images
Metadata
Title |
Electronic Arts Timothy Leary's Mind Mirror Game,1986. |
Object Name |
Game |
Description |
Electronic Arts Timothy Leary's Mind Mirror Game,1986. Timothy Leary's Mind Mirror Game square format, album style cover for IBM-PC features a full color image on front of Timothy Leary looking into a glass ball with sky as backdrop and text printed in orange ink at top, "Timothy Leary's / Mind Mirror." Five photos of Tim Leary with quotes by Leary included inside of box. |
Date |
1986 |
Creator |
Electronic Arts (EA) |
Role |
Manufacturer |
Catalog Number |
2005.048 |
Dimensions |
H-8.75 L-8.75 D-0.125 inches |
Dimension Details |
8.75 x 8.75 x 0.125 |
Collection |
3D - Game Equipment |
Inscription Text |
"Timothy Leary's / Mind Mirror" (printed orange ink at top, front cover) |
Notes |
"Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists". EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's Skate or Die!. The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. [https://en.wikipedia.org/wiki/Electronic_Arts] "A fan of the Strat-O-Matic Football pen and paper games, Hawkins started his first business as a teenager trying to create a knockoff version. He borrowed $5,000 from his father to start up the venture and advertised his game in NFL Game Programs, but the business failed. Eventually, he received his first computer and became interested in creating a digital football game, because it would allow players to avoid the challenging math of the game were all handled internally.[3] he designed his own undergraduate major at Harvard University in Strategy and Applied Game Theory.[4] "Around this time, in 1975, Hawkins estimated that it would take home computer saturation seven years to make a viable career out of game design.[3] He was the Director of Strategy and Marketing at Apple Computer in 1982 when he left to found Electronic Arts (EA), a video game publisher. EA was successful for many years under his leadership. He has been credited with spearheading the games industry's evolution from simple one-person creations to complex team projects during this time.[5] One of his first big wins was to sign John Madden on as a spokesperson and a consultant to his company's football game which would eventually lead to the popular Madden NFL series of video games.[3] "At this point, Electronic Arts was a computer software company which did not want to deal with Nintendo's strict licensing policies. He saw his opportunity when Sega released the Genesis. Not wanting to pay licensing fees, he hired a team to reverse engineer the system for his company to make unlicensed games on it. Hawkins eventually revealed his intentions to Sega, while offering a partnership to combat Nintendo telling them, "You can sue, but we did the tech fair and square and have great lawyers. So make us an official licensee. And give us a reduced rate." Sega, anticipating that Hawkins would sell his research to other third-party companies, agreed and made them a partner.[3] "Though he remained chair of the board, he transitioned from EA in 1991 to form 3DO, a video game console company. He resigned from the board of EA in July, 1994. Meanwhile, 3DO was formed in partnership with several other companies including EA. Upon its release in 1993, the 3DO was the most powerful video game console at the time. It launched at an expensive US$599 (equivalent to about $1,200 in 2021),[6] compared to other major systems under $200. Sales were poor due to its exorbitant price and weak games that relied excessively on full-motion video sequences (which were state-of-the-art for the time) at the expense of gameplay. Hopes for the system were further damaged in 1994 with the arrival of the Sony PlayStation and Sega Saturn, both of which were more expensive than the 3DO[7] but had more modern hardware and stronger first party support. While acknowledging the 3DO's failure in the marketplace, Next Generation listed Hawkins in their "75 Most Important People in the Games Industry of 1995", calling him "one of the game market's visionaries".[8] "In 1996, 3DO stopped developing the system and transitioned into a video game developer, making games for the PlayStation, PC, and other consoles.[9] While remaining chairman and CEO of the company, Hawkins took on the additional role of creative director.[10] Hawkins focused on branding and 6–to–9–month production timetables for games. As a result, quality and sales suffered. Hawkins had used cash reserves to bail out the failing company before, but declined to do so a final time. Due to poor sales of its titles, it went bankrupt in May 2003. The defunct company sold most of its intellectual property, including the Might and Magic franchise, to publisher Ubisoft, while Trip Hawkins retained ownership of the 3DO console hardware and software...." [https://en.wikipedia.org/wiki/Trip_Hawkins] "Mind Mirror is an innovative, dynamic game bringing a whole new concept to 'personality' software. Written by Dr. Timothy Leary, famous Harvard psychologist, author and lecturer, Mind Mirror combines the science of Leary's psychometric studies with his own inimitable wit and charm. Part tool, part game, and part philosopher on a disk, Mind Mirror is a provocative game perfect for parties or social gatherings like the popular board games 'Scruples' or 'Trivial Pursuit' " [https://www.metacritic.com/game/pc/timothy-learys-mind-mirror] |
Search Terms |
Electronic Arts Electronics Industry Electronics Technology Games IBM Leary, Timothy Personal computers (PC) Technology, Video Games, Computer Games Trip Hawkins |
Subjects |
Computer games industry Electrical industry Game industry Games Packaging Technology |
People |
Hawkins, Trip Leary, Timothy |