Object Record
Images
Metadata
Title |
John Madden Football Game package, published by Electronic Arts (EA) |
Object Name |
Game |
Description |
Electronic Arts (EA) John Madden Football Game, 1988. Created in Redwood City. John Madden Football game box features full color image printed on cover of John Madden bursting through a play board, superimposed with the text printed in white ink, "John Madden / Football" at top, and at bottom, the stylized logo printed in orange and white inks, "EA / Electronic Arts" followed by "Robin Antonick and John Madden" printed in white ink. |
Date |
1988 |
Creator |
Electronic Arts (EA) |
Role |
Manufacturer |
Catalog Number |
2005.047 |
Dimensions |
H-8.75 W-6.75 D-1 inches |
Dimension Details |
8.750 x 6.750 x 1.00 |
Collection |
3D - Game Equipment |
Inscription Text |
"John Madden / Football" (at top, in white ink); "EA / Electronic Arts" (stylized logo in orange and white inks, at bottom left); "Robin Antonick and John Madden" (at bottom right, in white ink) |
Notes |
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists". EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's Skate or Die!. The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. [https://en.wikipedia.org/wiki/Electronic_Arts] "John Madden Football is a football video game originally released for the Apple II, in 1988 following the success of Earl Weaver Baseball. It was later ported to MS-DOS and the Commodore 64. It was followed by the 1990 Sega Genesis video game of same name, and went on to become the yearly Madden NFL game series. It is sometimes called Madden '88 or Madden '89 to distinguish it from later games in the series.[4][5][6] "This game features many customizable aspects including conditions, time of quarters, player fatigue, player injuries, and penalties. Unlike future Madden games, this version does not feature season play. It has only single games, and no actual NFL teams are included due to the lack of NFL or NFLPA licenses for authentic teams, player names, and stadiums. However, some teams are based on real teams. One could also create a team from scratch in this game. The cover was also used on All-Madden Edition of Madden NFL 23 and was made "by Chuck Styles. "Development "Inspired by Strat-O-Matic Sports simulator games, Trip Hawkins had long wanted to make a football game. Joe Montana and Joe Kapp were initially approached in 1982 to endorse it, but both refused—Montana was already working with Atari on a rival football game while Kapp proved to be outside of the company's budget. He eventually approached John Madden two years later and the company hatched out an agreement. Madden was interested in the prospect of the resulting project being used as a teaching tool.[7] "One sticking point for Madden was that 11 players had to be on each team, which was difficult due to technical limitations. EA had initially proposed that the game be played between two teams of six or seven, however Madden refused to endorse such a game. Due in part to this, as well as a legal issue involving Bethesda Softworks-whom EA hired to work on parts of the game, the development eventually took three years. At the time among the company the title became known as "Trip's Folly", with both employees of EA as well as Madden assuming that the game would be cancelled... [https://en.wikipedia.org/wiki/John_Madden_Football_(1988_video_game)] "A fan of the Strat-O-Matic Football pen and paper games, Hawkins started his first business as a teenager trying to create a knockoff version. He borrowed $5,000 from his father to start up the venture and advertised his game in NFL Game Programs, but the business failed. Eventually, he received his first computer and became interested in creating a digital football game, because it would allow players to avoid the challenging math of the game were all handled internally.[3] he designed his own undergraduate major at Harvard University in Strategy and Applied Game Theory.[4] "Around this time, in 1975, Hawkins estimated that it would take home computer saturation seven years to make a viable career out of game design.[3] He was the Director of Strategy and Marketing at Apple Computer in 1982 when he left to found Electronic Arts (EA), a video game publisher. EA was successful for many years under his leadership. He has been credited with spearheading the games industry's evolution from simple one-person creations to complex team projects during this time.[5] One of his first big wins was to sign John Madden on as a spokesperson and a consultant to his company's football game which would eventually lead to the popular Madden NFL series of video games...[https://en.wikipedia.org/wiki/Trip_Hawkins] |
Search Terms |
Computer Computer Industry Electronic Arts Electronic Arts/3DO Electronics Industry Football Games Madden, John Technology Technology, Video Games, Computer Games Trip Hawkins Video Games |
Subjects |
Computer games industry Electronic games industry Electronics industry Football Football players Games Packaging Technology |
People |
Hawkins, Trip Madden, John |